WHAT?!?!
Before I rant diligently on how Capcom overwhelmingly changed too much of one of my favorite franchises and how I will petition it, sign a waiver, send hate mail, #CapcomSucks etc. blahblah boo-hoo...
I won't.
Sure, survival games aren't my cup of tea. I've actually played more of the newest games in the Resident Evil franchise than I have the older Resident Evil one but I still definitely see the huge changes to the game that people love. Or used to love. But judge it for what it is and not what it could have/wished it to be/what it used to be...
...which is a bad-ass looking Call of Duty competitive multiplayer game with zombies. PvP with NPCs in the middle of the action, an extra variable in the mix that affects the FPS playstyle.
And we all know you are into zombies.
But I am sadden to see Capcom not take advantage of the recent boom in survival games (DayZ, Ark, H1Z1, The Forest, Rust, State of Decay). Instead of remaking (and barely at that) Resident Evil games from their classic library, they could have been focusing on returning to a genre they help create and with the funds they have compared to most of the games listed above, the next age of Resident Evil could have been extremely adventurous and terrifying experience.
Think about an open-world, drop-in/drop out survival game based inside the Resident Evil world.
And NO! I'm not talking about Resident Evil Outbreak. No one talks about Resident Evil Outbreak.
Obviously that's not where they are going. Don't get me wrong, the direction they choose with Resident Evil: Umbrella Corps is still a smart move, a safe move but still hits an ever-growing community and niche that hard not to hate unless you're Dead Island 2...
because once again we all know you are into zombies.
I plan on following this project to see if they can balance the new variable added to the mix and balance competitive arena-style combat. I'm intrigued.
-Game on.
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